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Knights of the old republic ending
Knights of the old republic ending






knights of the old republic ending

I pillaged and extorted my way across the galaxy, force-compelling people to murder and eventually taking up my rightful title as Sith Lord, and I had a fucking blast! It was an entirely new experience to me and it was awesome. I would spike tiny babies into garbage disposals like little screaming volleyballs. I decided that I was going to commit to this, full force, and that I would be not just evil, but dreadfully evil. However, about the time you get Bastila into your party and she turned up her shapely little nose at me, I changed. It was difficult at first-in typical Bioware fashion, the dialog options usually gave you three choices-Nice Guy, Bland Guy, or RAGING DOUCHE-MURDERER, and so for the first few hours I felt like I needed to constantly apologize to Carth and to the random shopkeepers I insulted. I made a conscious choice going in to KotOR to be evil. But I wondered-while receiving the eternal heartfelt thanks and gratitude of the village/city/planet is great and all, might I be missing out on something awesome? What if, instead of rescuing the village/city/planet, I enslaved it? My pen-n-paper RPG characters were inevitably lawful good, and I even played as a Paladin in Diablo 2 not because of the class's ability, but because that's how I self-identified as a gamer. It's difficult to overcome that inbuilt human need to be agreeable, and in every previous game where I'd been offered a moral choice, from the Atari days on, I'd been the pinnacle of goodness. It's a notable game for me because though I've been playing video games since about 1982, it's the first game where I was able to force myself to play as a bad guy. It's almost eight years old and can at this point rightfully be called a classic-if you haven't played it, you're either a baby gamer or you don't like CRPGs.

knights of the old republic ending knights of the old republic ending knights of the old republic ending

Knights of the Old Republic is the archetypical modern Bioware RPG-you've got a mission to save the universe, a squad full of emotional basket-cases whose problems only you can fix, and a bunch of different places to go to gather Maguffins to move along the plot, each place stuffed with sidequests galore.








Knights of the old republic ending