

I pillaged and extorted my way across the galaxy, force-compelling people to murder and eventually taking up my rightful title as Sith Lord, and I had a fucking blast! It was an entirely new experience to me and it was awesome. I would spike tiny babies into garbage disposals like little screaming volleyballs. I decided that I was going to commit to this, full force, and that I would be not just evil, but dreadfully evil. However, about the time you get Bastila into your party and she turned up her shapely little nose at me, I changed. It was difficult at first-in typical Bioware fashion, the dialog options usually gave you three choices-Nice Guy, Bland Guy, or RAGING DOUCHE-MURDERER, and so for the first few hours I felt like I needed to constantly apologize to Carth and to the random shopkeepers I insulted. I made a conscious choice going in to KotOR to be evil. But I wondered-while receiving the eternal heartfelt thanks and gratitude of the village/city/planet is great and all, might I be missing out on something awesome? What if, instead of rescuing the village/city/planet, I enslaved it? My pen-n-paper RPG characters were inevitably lawful good, and I even played as a Paladin in Diablo 2 not because of the class's ability, but because that's how I self-identified as a gamer. It's difficult to overcome that inbuilt human need to be agreeable, and in every previous game where I'd been offered a moral choice, from the Atari days on, I'd been the pinnacle of goodness. It's a notable game for me because though I've been playing video games since about 1982, it's the first game where I was able to force myself to play as a bad guy. It's almost eight years old and can at this point rightfully be called a classic-if you haven't played it, you're either a baby gamer or you don't like CRPGs.



Knights of the Old Republic is the archetypical modern Bioware RPG-you've got a mission to save the universe, a squad full of emotional basket-cases whose problems only you can fix, and a bunch of different places to go to gather Maguffins to move along the plot, each place stuffed with sidequests galore.
